My biggest problem with Odyssey, and why I got sick of it...and this also applies to any other level scaling game, is that level scaling just completely sucks the fun out of everything for me. Everything you find is matched to your level (or there abouts), all the enemies are matched to your level (or there abouts), the rewards are always generic and match to your level. Level up once, everything becomes worthless and then you find new generic things that match to your level. Not much point to exploration either...see that cave? In another game, there would be a cool unique weapon or armor. In these games, it's just something generic that matches to your level. There's no real progress other than arbitrarily increasing numbers with randomly generated items.Another dislike from Odyssey that I want them to address for the next title because they have gone away from this quite a bit.
The tombs. How boring.
There is zero surprise, zero challenge and most of all, zero sense of discovery and satisfaction. Most of them are quite short and generic. At least in Origins there was some variety and you would often find documents with additional trivia. Bayek would also at least offer some dialogue instead of your character in Odyssey staying completely silent the entire time.
The chests were filled with worthless loot. No trivia, no interesting history pieces, nothing. This part of the game was not only dumbed down, but stripped to the bare minimum and it just made you wonder why bother? The only reason I did them was for the skill point. If they didn't offer that, they would be a complete waste of time.
I remember in the Ezio trilogy you would get huge rooms full of mechanics, climbing passages, riddles and sometimes enemies and they would end up collapsing and you would have to get out quickly. This is what they need to do for the next title. They need to bring some excitement into exploring tombs.