G
Guest
Guest
Two things I constantly find myself wondering about are the "double movement" and the "wrestling in tackles" part of our games.
Now while I don't begin to preach these are the most cut and dry rules in our game I think they could be simplified alot to clear things up.
1. I always thought a "double movement" was to prevent the player progressing his position over the tryline after he was tackled. So I don't understand why all this talk, everytime you see one of the close calls the video reff is looking at, of weather his elbow touched the ground? Shouldn't it be as simple as if he has stopped moving and there is a defending hand on him then the tackle is complete and he must play the ball or he is held up. To me I don't care if they are hanging off him and he is crawling over the line, if he is still moving than the defenders have not made the tackle. Anyone else agree/disagree?
2. Now this one will always be up for debate I think, as long as players/training staff look at video's all week looking for ways to exploit the rules. It seems every different week, every different game we have a different interpretation on the amount the wrestling players are allowed in the tackle. No one that can seriously tell me the ruck speed allowed in origin 1 represented anything of what we see week in week out in the NRL. So I started asking myself how did we come to get into this wrestling rubish in the rucks? Obviously becuase the defending side needs time to get back onside and get ready for the next play. The slower the play the ball the quicker your line speed will be. So I thought why not decrease the onside mark from 10m to say 7m and cut the rubbish in the tackles. As soon as momentum has stopped, the tackle is complete and players must get off. Obviously you'd have an exception for surrender tackles, but the shorter onside mark gives them time to get back onside. This way we get rid of the rubbish wrestling becuase there is no need for it, and it clears up the rules on what is laying around to long and what isn't. The only way to slow down the play the ball is with a good solid first tackle to put him on his back. The way we used to reward players with a good tackle, now days that just isn't enough of an advantage.
I'm sure there are shortfalls of my idea's so let's hear em!
P.S. As for the scrums....I have no idea. Something needs to be done, they are the laughing stock from other codes! I don't know if feeding it down the middle is the answer, I don't see why a team who knocks on gets a 50/50 shot at the ball. Anyways, enough from me....
Now while I don't begin to preach these are the most cut and dry rules in our game I think they could be simplified alot to clear things up.
1. I always thought a "double movement" was to prevent the player progressing his position over the tryline after he was tackled. So I don't understand why all this talk, everytime you see one of the close calls the video reff is looking at, of weather his elbow touched the ground? Shouldn't it be as simple as if he has stopped moving and there is a defending hand on him then the tackle is complete and he must play the ball or he is held up. To me I don't care if they are hanging off him and he is crawling over the line, if he is still moving than the defenders have not made the tackle. Anyone else agree/disagree?
2. Now this one will always be up for debate I think, as long as players/training staff look at video's all week looking for ways to exploit the rules. It seems every different week, every different game we have a different interpretation on the amount the wrestling players are allowed in the tackle. No one that can seriously tell me the ruck speed allowed in origin 1 represented anything of what we see week in week out in the NRL. So I started asking myself how did we come to get into this wrestling rubish in the rucks? Obviously becuase the defending side needs time to get back onside and get ready for the next play. The slower the play the ball the quicker your line speed will be. So I thought why not decrease the onside mark from 10m to say 7m and cut the rubbish in the tackles. As soon as momentum has stopped, the tackle is complete and players must get off. Obviously you'd have an exception for surrender tackles, but the shorter onside mark gives them time to get back onside. This way we get rid of the rubbish wrestling becuase there is no need for it, and it clears up the rules on what is laying around to long and what isn't. The only way to slow down the play the ball is with a good solid first tackle to put him on his back. The way we used to reward players with a good tackle, now days that just isn't enough of an advantage.
I'm sure there are shortfalls of my idea's so let's hear em!
P.S. As for the scrums....I have no idea. Something needs to be done, they are the laughing stock from other codes! I don't know if feeding it down the middle is the answer, I don't see why a team who knocks on gets a 50/50 shot at the ball. Anyways, enough from me....